Since I need to use a certain number of lands in my deck, if one is the Factory, I can get combat uses out of an otherwise "wasted" slot.
This is awesome because the Factory often dodges lots of annoying mass creature kill spells, since it tends not to be a creature when they happen. In exchange for this, though, I can pay one mana to turn it into a 2/2 creature until the end of the turn. Mishra's Factory only makes colorless mana, which can only be used for the generic parts of spell costs. The basic lands - Forest, Swamp, Island, Mountain, and Plains - all just make one mana of the appropriate color. I want his Mishra's Factory rather badly, so I agree to duel him. It seems like it is time to branch out, maybe find some mountains where I can win some cards I want in ante.įirst though, someone steps to my turf: a druid. (Note: I'm not skipping the black support in the thread it's a great color and I'll give it a chance as the second later, but I was already camping up red and haven't seen any good black in the shops, so red is staying the secondary until I have a good enough deck to start dungeoning.)Īnd here's what I've discovered of the map so far. So I decided it was time to take out the puny 1/1 fliers white had for my deck and put in some real flying creatures.
#Magic duels mana tapping key movie
This will be a shorter update, then I'll play some more and have a bigger one after I go to the movie this evening. I guess it's time to play some Magic on the computer! (I'm actually lying I played this last night. Wild Safari Channel, D of Great RevolutionĪny card, only if you control 3 or more gacharange creatures.So I'm back from teaching Magic to my students. List of cards that change the Mana Number Card Name: 「マナゾーンに置く時、このカードはタップして置く。」 (This is put into your mana zone tapped.) was reduced to 「タップしてマナゾーンにおく」 (Put into your mana zone tapped.) and placed around the mana number of a card. In DMRP-08, the text on multicolored cards regarding them being put into the mana zone tapped, i.e.